Resources#
All resources which are specific to a computing environment like host or device are contained within, and managed by,
raft::resources
. This design simplifies the APIs and eases user burden by making the APIs opaque by default but allowing customization based on user preference.
Vocabulary#
#include <raft/core/resource/resource_types.hpp>
namespace raft::resource
- enum resource_type#
Resource types can apply to any resource and don’t have to be host- or device-specific.
Values:
- enumerator CUBLAS_HANDLE#
- enumerator CUSOLVER_DN_HANDLE#
- enumerator CUSOLVER_SP_HANDLE#
- enumerator CUSPARSE_HANDLE#
- enumerator CUDA_STREAM_VIEW#
- enumerator CUDA_STREAM_POOL#
- enumerator CUDA_STREAM_SYNC_EVENT#
- enumerator COMMUNICATOR#
- enumerator SUB_COMMUNICATOR#
- enumerator DEVICE_PROPERTIES#
- enumerator DEVICE_ID#
- enumerator STREAM_VIEW#
- enumerator THRUST_POLICY#
- enumerator WORKSPACE_RESOURCE#
- enumerator LAST_KEY#
- class resource#
#include <resource_types.hpp>A resource constructs and contains an instance of some pre-determined object type and facades that object behind a common API.
Subclassed by raft::resource::comms_resource, raft::resource::cublas_resource, raft::resource::cuda_event_resource, raft::resource::cuda_stream_pool_resource, raft::resource::cuda_stream_resource, raft::resource::cusolver_dn_resource, raft::resource::cusolver_sp_resource, raft::resource::cusparse_resource, raft::resource::device_id_resource, raft::resource::device_properties_resource, raft::resource::empty_resource, raft::resource::limiting_memory_resource, raft::resource::stream_view_resource, raft::resource::sub_comms_resource, raft::resource::thrust_policy_resource
- class resource_factory#
#include <resource_types.hpp>A resource factory knows how to construct an instance of a specific raft::resource::resource.
Subclassed by raft::resource::comms_resource_factory, raft::resource::cublas_resource_factory, raft::resource::cuda_stream_pool_resource_factory, raft::resource::cuda_stream_resource_factory, raft::resource::cusolver_dn_resource_factory, raft::resource::cusolver_sp_resource_factory, raft::resource::cusparse_resource_factory, raft::resource::device_id_resource_factory, raft::resource::device_properties_resource_factory, raft::resource::empty_resource_factory, raft::resource::stream_view_resource_factory, raft::resource::sub_comms_resource_factory, raft::resource::thrust_policy_resource_factory, raft::resource::workspace_resource_factory
Public Functions
- virtual resource_type get_resource_type() = 0#
Return the resource_type associated with the current factory.
- Returns:
resource_type corresponding to the current factory
- virtual resource *make_resource() = 0#
Construct an instance of the factory’s underlying resource.
- Returns:
resource instance
- class empty_resource_factory : public raft::resource::resource_factory#
#include <resource_types.hpp>A resource factory knows how to construct an instance of a specific raft::resource::resource.
Public Functions
- inline virtual resource_type get_resource_type() override#
Return the resource_type associated with the current factory.
- Returns:
resource_type corresponding to the current factory
- inline virtual resource *make_resource() override#
Construct an instance of the factory’s underlying resource.
- Returns:
resource instance
Device Resources#
raft::device_resources
is a convenience over using raft::resources
directly. It provides accessor methods to retrieve resources such as the CUDA stream, stream pool, and handles to the various CUDA math libraries like cuBLAS and cuSOLVER.
#include <raft/core/device_resources.hpp>
namespace raft::core
-
class device_resources : public raft::resources#
Main resource container object that stores all necessary resources used for calling necessary device functions, cuda kernels and/or libraries.
Public Functions
Construct a resources instance with a stream view and stream pool.
- Parameters:
stream_view – the default stream (which has the default per-thread stream if unspecified)
stream_pool – [in] the stream pool used (which has default of nullptr if unspecified)
workspace_resource – [in] an optional resource used by some functions for allocating temporary workspaces.
allocation_limit – [in] the total amount of memory in bytes available to the temporary workspace resources.
-
inline virtual ~device_resources()#
Destroys all held-up resources
-
inline void sync_stream(rmm::cuda_stream_view stream) const#
synchronize a stream on the current container
-
inline void sync_stream() const#
synchronize main stream on the current container
-
inline rmm::cuda_stream_view get_stream() const#
returns main stream on the current container
-
inline bool is_stream_pool_initialized() const#
returns whether stream pool was initialized on the current container
-
inline const rmm::cuda_stream_pool &get_stream_pool() const#
returns stream pool on the current container
-
inline rmm::cuda_stream_view get_stream_from_stream_pool() const#
return stream from pool
-
inline rmm::cuda_stream_view get_stream_from_stream_pool(std::size_t stream_idx) const#
return stream from pool at index
-
inline rmm::cuda_stream_view get_next_usable_stream() const#
return stream from pool if size > 0, else main stream on current container
-
inline rmm::cuda_stream_view get_next_usable_stream(std::size_t stream_idx) const#
return stream from pool at index if size > 0, else main stream on current container
- Parameters:
stream_idx – [in] the required index of the stream in the stream pool if available
-
inline void sync_stream_pool() const#
synchronize the stream pool on the current container
-
inline void sync_stream_pool(const std::vector<std::size_t> stream_indices) const#
synchronize subset of stream pool
- Parameters:
stream_indices – [in] the indices of the streams in the stream pool to synchronize
-
inline void wait_stream_pool_on_stream() const#
ask stream pool to wait on last event in main stream
Device Resources Manager#
While raft::device_resources
provides a convenient way to access
device-related resources for a sequence of RAFT calls, it is sometimes useful
to be able to limit those resources across an entire application. For
instance, in highly multi-threaded applications, it can be helpful to limit
the total number of streams rather than relying on the default stream per
thread. raft::device_resources_manager
offers a way to access
raft::device_resources
instances that draw from a limited pool of
underlying device resources.
#include <raft/core/device_resources_manager.hpp>
namespace raft::core
Warning
doxygenclass: Cannot find class “raft::device_resources_manager” in doxygen xml output for project “RAFT” from directory: ../../cpp/doxygen/_xml/
Resource Functions#
Comms#
#include <raft/core/resource/comms.hpp>
namespace raft::resource
cuBLAS Handle#
#include <raft/core/resource/cublase_handle.hpp>
namespace raft::resource
- inline cublasHandle_t get_cublas_handle(resources const &res)#
Load a cublasres_t from raft res if it exists, otherwise add it and return it.
- Parameters:
res – [in] the raft resources object
- Returns:
cublas handle
CUDA Stream#
#include <raft/core/resource/cuda_stream.hpp>
namespace raft::resource
- inline rmm::cuda_stream_view get_cuda_stream(resources const &res)#
Load a rmm::cuda_stream_view from a resources instance (and populate it on the res if needed).
- Parameters:
res – raft res object for managing resources
- Returns:
- inline void set_cuda_stream(resources const &res, rmm::cuda_stream_view stream_view)#
Load a rmm::cuda_stream_view from a resources instance (and populate it on the res if needed).
- Parameters:
res – [in] raft resources object for managing resources
stream_view – cuda stream view
- inline void sync_stream(const resources &res, rmm::cuda_stream_view stream)#
synchronize a specific stream
- Parameters:
res – [in] the raft resources object
stream – [in] stream to synchronize
- inline void sync_stream(const resources &res)#
synchronize main stream on the resources instance
CUDA Stream Pool#
#include <raft/core/resource/cuda_stream_pool.hpp>
namespace raft::resource
-
inline const rmm::cuda_stream_pool &get_cuda_stream_pool(const resources &res)#
Load a cuda_stream_pool, and create a new one if it doesn’t already exist
- Parameters:
res – raft res object for managing resources
- Returns:
Explicitly set a stream pool on the current res. Note that this will overwrite an existing stream pool on the res.
- Parameters:
res –
stream_pool –
-
inline std::size_t get_stream_pool_size(const resources &res)#
-
inline rmm::cuda_stream_view get_stream_from_stream_pool(const resources &res)#
return stream from pool
-
inline rmm::cuda_stream_view get_stream_from_stream_pool(const resources &res, std::size_t stream_idx)#
return stream from pool at index
-
inline rmm::cuda_stream_view get_next_usable_stream(const resources &res)#
return stream from pool if size > 0, else main stream on res
-
inline rmm::cuda_stream_view get_next_usable_stream(const resources &res, std::size_t stream_idx)#
return stream from pool at index if size > 0, else main stream on res
- Parameters:
res – [in] the raft resources object
stream_idx – [in] the required index of the stream in the stream pool if available
-
inline void sync_stream_pool(const resources &res)#
synchronize the stream pool on the res
- Parameters:
res – [in] the raft resources object
-
inline void sync_stream_pool(const resources &res, const std::vector<std::size_t> stream_indices)#
synchronize subset of stream pool
- Parameters:
res – [in] the raft resources object
stream_indices – [in] the indices of the streams in the stream pool to synchronize
-
inline void wait_stream_pool_on_stream(const resources &res)#
ask stream pool to wait on last event in main stream
- Parameters:
res – [in] the raft resources object
cuSolverDn Handle#
#include <raft/core/resource/cusolver_dn_handle.hpp>
namespace raft::resource
- inline cusolverDnHandle_t get_cusolver_dn_handle(resources const &res)#
Load a cusolverSpres_t from raft res if it exists, otherwise add it and return it.
- Parameters:
res – [in] the raft resources object
- Returns:
cusolver dn handle
- class cusolver_dn_resource_factory : public raft::resource::resource_factory#
#include <cusolver_dn_handle.hpp>Factory that knows how to construct a specific raft::resource to populate the res_t.
Public Functions
- inline virtual resource_type get_resource_type() override#
Return the resource_type associated with the current factory.
- Returns:
resource_type corresponding to the current factory
- inline virtual resource *make_resource() override#
Construct an instance of the factory’s underlying resource.
- Returns:
resource instance
cuSolverSp Handle#
#include <raft/core/resource/cusolver_sp_handle.hpp>
namespace raft::resource
- inline cusolverSpHandle_t get_cusolver_sp_handle(resources const &res)#
Load a cusolverSpres_t from raft res if it exists, otherwise add it and return it.
- Parameters:
res – [in] the raft resources object
- Returns:
cusolver sp handle
cuSparse Handle#
#include <raft/core/resource/cusparse_handle.hpp>
namespace raft::resource
- inline cusparseHandle_t get_cusparse_handle(resources const &res)#
Load a cusparseres_t from raft res if it exists, otherwise add it and return it.
- Parameters:
res – [in] the raft resources object
- Returns:
cusparse handle
Device ID#
#include <raft/core/resource/device_id.hpp>
namespace raft::resource
- inline int get_device_id(resources const &res)#
Load a device id from a res (and populate it on the res if needed).
- Parameters:
res – raft res object for managing resources
- Returns:
device id
Device Memory Resource#
#include <raft/core/resource/device_memory_resource.hpp>
namespace raft::resource
- inline auto get_workspace_resource(resources const &res) -> rmm::mr::limiting_resource_adaptor<rmm::mr::device_memory_resource>*#
Load a temp workspace resource from a resources instance (and populate it on the res if needed).
- Parameters:
res – raft resources object for managing resources
- Returns:
device memory resource object
- inline auto get_workspace_total_bytes(resources const &res) -> size_t#
Get the total size of the workspace resource.
- inline auto get_workspace_used_bytes(resources const &res) -> size_t#
Get the already allocated size of the workspace resource.
- inline auto get_workspace_free_bytes(resources const &res) -> size_t#
Get the available size of the workspace resource.
Set a temporary workspace resource on a resources instance.
- Parameters:
res – raft resources object for managing resources
mr – an optional RMM device_memory_resource
allocation_limit – the total amount of memory in bytes available to the temporary workspace resources.
alignment – optional alignment requirements passed to RMM allocations
- inline void set_workspace_to_pool_resource(resources const &res, std::optional<std::size_t> allocation_limit = std::nullopt)#
Set the temporary workspace resource to a pool on top of the global memory resource (
rmm::mr::get_current_device_resource()
.
- Parameters:
res – raft resources object for managing resources
allocation_limit – the total amount of memory in bytes available to the temporary workspace resources; if not provided, a last used or default limit is used.
- inline void set_workspace_to_global_resource(resources const &res, std::optional<std::size_t> allocation_limit = std::nullopt)#
Set the temporary workspace resource the same as the global memory resource (
rmm::mr::get_current_device_resource()
.Note, the workspace resource is always limited; the limit here defines how much of the global memory resource can be consumed by the workspace allocations.
- Parameters:
res – raft resources object for managing resources
allocation_limit – the total amount of memory in bytes available to the temporary workspace resources.
- class limiting_memory_resource : public raft::resource::resource#
#include <device_memory_resource.hpp>
- class workspace_resource_factory : public raft::resource::resource_factory#
#include <device_memory_resource.hpp>Factory that knows how to construct a specific raft::resource to populate the resources instance.
Public Functions
- inline virtual auto get_resource_type() -> resource_type override#
Return the resource_type associated with the current factory.
- Returns:
resource_type corresponding to the current factory
- inline virtual auto make_resource() -> resource* override#
Construct an instance of the factory’s underlying resource.
- Returns:
resource instance
Public Static Functions
- static inline auto default_pool_resource(std::size_t limit) -> std::shared_ptr<rmm::mr::device_memory_resource>#
Construct a sensible default pool memory resource.
- static inline auto default_plain_resource() -> std::shared_ptr<rmm::mr::device_memory_resource>#
Get the global memory resource wrapped into an unmanaged shared_ptr (with no deleter).
Note: the lifetime of the underlying
rmm::mr::get_current_device_resource()
is managed somewhere else, since it’s passed by a raw pointer. Hence, this shared_ptr wrapper is not allowed to delete the pointer on destruction.
Device Properties#
#include <raft/core/resource/device_properties.hpp>
namespace raft::resource
- inline cudaDeviceProp &get_device_properties(resources const &res)#
Load a cudaDeviceProp from a res (and populate it on the res if needed).
- Parameters:
res – raft res object for managing resources
- Returns:
populated cuda device properties instance
- class device_properties_resource_factory : public raft::resource::resource_factory#
#include <device_properties.hpp>Factory that knows how to construct a specific raft::resource to populate the res_t.
Public Functions
- inline virtual resource_type get_resource_type() override#
Return the resource_type associated with the current factory.
- Returns:
resource_type corresponding to the current factory
- inline virtual resource *make_resource() override#
Construct an instance of the factory’s underlying resource.
- Returns:
resource instance
Sub Communicators#
#include <raft/core/resource/sub_comms.hpp>
namespace raft::resource
- inline const comms::comms_t &get_subcomm(const resources &res, std::string key)#
Thrust Exec Policy#
#include <raft/core/resource/thrust_policy.hpp>
namespace raft::resource
- inline rmm::exec_policy &get_thrust_policy(resources const &res)#
Load a thrust policy from a res (and populate it on the res if needed).
- Parameters:
res – raft res object for managing resources
- Returns:
thrust execution policy